Reference 

A. F. Bobick, S. S. Intille, J. W. Davis, F. Baird, L. W. Campbell, Y. Ivanov, C. S. Pinhanez, A. Schütte, and A. Wilson, "The KidsRoom: A perceptually-based interactive and immersive story environment," PRESENCE: Teleoperators and Virtual Environments, vol. 8, pp. 367-391, 1999.
[Compressed Postscript] [PDF]

Abstract 

The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's bedroom into a fantasy land where children are guided through a reactive adventure story. The fully-automated system was designed with the following goals: (1) to keep the focus of user action and interaction in the physical, not virtual space; (2) to permit multiple, collaborating people to simultaneously engage in an interactive experience combining both real and virtual objects; (3) to use computer-vision algorithms to identify activity in the space without requiring the participants to wear any special clothing or devices; (4) to use narrative to constrain the perceptual recognition, and to use perceptual recognition to allow participants to drive the narrative; (5) to create a truly immersive and interactive room environment.

We believe the KidsRoom is the first multi-person, fully-automated, interactive, narrative environment ever constructed using non-encumbering sensors. This paper describes the KidsRoom, the technology that makes it work, and the issues that were raised during the system's development.

Keywords 

Interactive environments, context-based computer vision, action recognition, visual tracking.