Reference
Abstract The KidsRoom is a perceptually-based, interactive, narrative playspace for
children. Images, music, narration, light, and sound effects are used to transform a
normal child's bedroom into a fantasy land where children are guided through a reactive
adventure story. The fully-automated system was designed with the following goals: (1) to
keep the focus of user action and interaction in the physical, not virtual space; (2) to
permit multiple, collaborating people to simultaneously engage in an interactive
experience combining both real and virtual objects; (3) to use computer-vision algorithms
to identify activity in the space without requiring the participants to wear any special
clothing or devices; (4) to use narrative to constrain the perceptual recognition, and to
use perceptual recognition to allow participants to drive the narrative; (5) to create a
truly immersive and interactive room environment. Keywords Interactive environments, context-based computer vision, action recognition, visual tracking. |